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Warrior Elementalist Monk Ranger Mesmer Necromancer

Necromancer


The Necromancer wields the power of death itself, a power no enemy can stand
against forever. The dark arts of the Necromancer-Curses, Death Magic, and
Blood Magic-usually take a toll on the user by forcing a sacrifice of Health, but
the harm that befalls a Necromancer's foes in return makes this a small, if
painful, price to pay. Necromancers can command the corpses of their enemies as
deadly foot soldiers using Death Magic, while Blood Magic drains Health from foes
and transfers it to the Necromancer. Curses hurt the Necromancer, but hurt the
Necromancer's opponents even more by sapping enemy Enchantments and
healing abilities. Necromancers keep their Energy bars full with Soul Reaping, the
primary Necromancer attribute, which feeds upon the deaths of others. The
Necromancer requires patience and discipline to master.

Necromancer Attributes

Soul Reaping (Primary):
Soul Reaping, the Necromancer's primary attribute, improves your ability to gain Energy
whenever a creature near you dies.

Curses:
Add points to Curses and boost the duration and effectiveness of Curse skills, reducing
your enemies' effectiveness in battle.

Blood Magic:
Blood Magic adds to the duration and effectiveness of skills that steal Health from enemies
and give it to you.

Death Magic:
Increase Death Magic to increase the duration and effect of skills that deal cold and
shadow damage, as well as those that summon undead minions for you to command.