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Warrior Elementalist Monk Ranger Mesmer Necromancer

Mesmer


The Mesmer is not content with living in reality-Mesmers prefer to create their
own realities. Mesmers are the mental masters of illusion, control, and
domination, subverting an enemy's Energy for their own purposes and supporting
the entire party in battle with powerful, mind-bending magic. Domination skills
put Mesmers in command of a foe's Health and Energy, while Illusion can inflict
damage, slow or even halt an enemy, and drain away the powers of those that
oppose them. The Mesmer can call on Inspiration to steal Energy directly from
the opposition, and the primary Memser attribute Fast Casting works just like it
sounds-you can sling your spells at a much higher rate than any other
profession. The Mesmer is powerful as a damage-dealing spellcaster, a support
player, or both. They should usually avoid the front lines, but can turn the tide of
most any fight in seconds.

Mesmer Attributes

Fast Casting (Primary):
This primary attribute lets the Mesmer cast spells more often and for greater overall effect
than any other profession.

Domination:
This attribute boosts the duration and effect of your Domination spells, which allow you to
control your enemies' actions.

Illusion:
Increase your Illusion attribute to extend the duration and effect of Illusion spells that
deceive enemies, hinder their movement, and their ability to cast spells.

Inspiration:
Put points into Inspiration to pump up the duration and effect of your Inspiration spells,
which steal Energy from enemies.