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Guild WarsGuild Wars takes the best elements of today's massive multiplayer online games and combines them with a new mission-based design that eliminates some of the more tedious aspects of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a Guild Wars quest you have freedom and power to manipulate the world around you; with the dynamic quest system, your accomplishments have a unique influence on your future. You don't have to spend countless hours on a leveling to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing, only to discover that the choices you made early have left you with a permanently uncompetitive character. The unique skill system in Guild Wars encourages infinite experimentation but doesn't allow early choices to limit a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world. Characters:Guild Wars heroes come in all types: male and female, large andsmall, and in any of 36 combinations of the six professions: Warrior, Ranger, Monk, Elementalist, Mesmer, and Necromancer. With more than 150 unique skills per character, which can be combined for any number of effects, the possibilities are mind boggling. In addition, you can create up to four heroes per unique Guild Wars account. New heroes can be deleted and created at any time, allowing you to create specialized characters or to have fun experimenting with profession combinations, skills, and attributes until you create the hero that suits you best. Player VS Player:If you like Player-versus-Player competition, Guild Wars was madefor you. In addition to building up a character by undergoing missions and quests, you can choose to create a character specifically for head-to-head PvP (Player VS Player) competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete. The game includes support for guilds, with the ability to create unique guild emblems, to acquire guild halls, and to keep in touch through in-game guild messaging. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder. Payment:Although Guild Wars is an MMORPG game he requires only a onetime payment for the game which is not expensive in compare to other MMORPGs. MMORPG:MMORPGs (Massively Multiplayer Online Role-Playing Games) follow a client-server model in which players, running the client software, are represented in the game world by an avatar - a graphical representation of the character they play. Providers (usually the game's publisher), host the persistent worlds these players play in. This interaction between a virtual world, always available for play, and an ever- changing, world-wide stream of players characterizes the Massive Multiplayer Online Role-Playing Game. Once a player enters the gameworld, they can engage in a variety of activities with other players from all over the world. MMORPG developers are in charge of supervising the virtual world and offering the users a constantly updated set of new activities and enhancements to guarantee continued interest. Because most MMORPGs are commercial, players must purchase the client software, pay a monthly fee to access the virtual world, or both. There are free-of-charge online games found on the Internet, although their production quality is generally lower compared to their "pay-to-play" counterparts. MMORPGs are really popular, with several commercial games reporting millions of subscribers. South Korea got the highest subscription numbers, with millions of registered users for a few popular games. |