The Necromancer wields the power of death itself, a power no enemy can stand against forever. The dark arts of the Necromancer Curses, Death Magic, and Blood Magic usually take a toll on the caster by forcing a sacrifice of Health, but the harm that befalls a Necromancer's foes in return makes this a small, if painful, price to pay. Necromancers can command the corpses of their enemies (or even allies) as deadly foot soldiers using Death Magic, while Blood Magic drains Health from foes and transfers it to the Necromancer. Curses hurt the Necromancer, but hurt the Necromancer's opponents even more by sapping enemy Enchantments and healing abilities. Necromancers keep their Energy bars full with Soul Reaping, the primary Necromancer attribute, which feeds upon the deaths of others. The Necromancer requires patience and discipline to master. |
Soul Reaping (primary) | Soul Reaping, the Necromancer's primary attribute, improves your ability to gain Energy whenever a creature near you dies. |
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Curses | Add points to Curses and boost the duration and effectiveness of Curse skills, reducing your enemies' effectiveness in battle. |
Blood Magic | Blood Magic adds to the duration and effectiveness of skills that steal Health from enemies and give it to you. |
Death Magic | Increase Death Magic to augment the duration and effect of skills that deal cold and shadow damage, as well as those that summon undead minions for you to command. |