Magic



Magic allows you to cast different spells. These spells can be used to harm an opponent, to turn an item into money or to teleport.

The Spell List

Name Level Description Runes
Wind Strike 1 A basic air missile 1 Air, 1 Mind
Confuse 3 Reduces your opponents attack by 5% 3 Water, 2 Earth, 1 Body
Water Strike 5 A basic water missile 1 Water, 1 Air, 1 Mind
Enchant Lvl-1 Amulet 7 For use on sapphire jewellery 1 Water, 1 Cosmic
Earth Strike 9 A basic earth missile 2 Earth, 1 Air, 1 Mind
Weaken 11 Reduces your opponents strength by 5% 3 Water. 2 Earth, 1 Body
Fire Strike 13 A basic fire missile 2 Air, 3 Fire, 1 Mind
Bones to Bananas 15 Changes all held bones into bananas 2 Earth, 2 Water, 1 Nature
Wind Bolt 1 A low level air missile 2 Air, 1 Chaos
Curse 17 Reduces your opponents defence by 5% 3 Earth, 2 Water, 1 Body
Low Level Alchemy 19 Converts an item into gold 3 Fire, 1 Nature
Bind 20 Holds your opponent for 5 seconds 3 Earth, 3 Water, 2 Nature
Water Bolt 21 A low level water missile 2 Air, 2 Water, 1 Chaos
Varrock Teleport 23 Teleports you to Varrock 3 Air, 1 Fire, 1 Law
Enchant Lvl-2 Jewellery 27 For use on emerald jewellery 3 Air, 1 Cosmic
Earth Bolt 29 A low level earth missile 3 Earth, 3 Water, 2 Nature
Lumbridge Teleport 31 Teleports you to Lumbridge 3 Air, 1 Earth, 1 Law
Telekenetic Grab 33 Picks up an item you can see but can't reach 1 Air, 1 Law
Fire Bolt 35 A low level fire missile 3 Air, 4 Fire, 1 Chaos
Falador Teleport 37 Teleports you to Falador 3 Air, 1 Water, 1 Law
Crumble Undead 39 Hits skeletons, ghosts & zombies hard 2 Air, 2 Earth, 1 Chaos
Wind Blast 41 A medium level air missile 3 Air, 1 Death
Superheat Item 43 Smelt 1 ore without a furnace 4 Fire, 1 Nature
Camelot Teleport 45 Teleports you to Falador 5 Air, 1 Law
Water Blast 47 A medium level water missile 3 Air, 3 Water, 1 Death
Enchant Lvl-3 Jewellery 49 For use on ruby jewellery 5 Fire, 1 Cosmic
Snare 50 Holds your opponent for 10 seconds 4 Earth, 4 Water, 3 Nature
Iban Blast 50 Summons the wrath of Iban 5 fire, 1 Death, Iban staff
Ardougne Teleport 51 Teleports you to Ardougne 2 Water, 2 Law
Earth Blast 53 A medium level earth missile 3 Air, 4 Earth, 1 Death
High Level Alchemy 55 Converts an item into gold 5 Fire, 1 Nature
Charge Water Orb 56 Needs to be cast on a water obelisk 30 water, 3 cosmic, 1 Glass Orb
Enchant Lvl-4 Jewellery 57 For use on diamond jewellery 10 Earth, 1 Cosmic
Watchtower Teleport 58 Teleports you to the Watchtower 2 earth, 2 law
Fire Blast 59 A medium level fire missile 4 Air, 5 Fire, 1 Death
Saradomin Strike 60 Summons the power of Saradomin 4 Air, 2 Fire, 2 Blood, staff of Saradomin
Claws of Guthix 60 Summons the power of Guthix 4 Air, 1 Fire, 2 Blood, staff of Guthix
Flames of Zamorak 60 Summons the power of Zamorak 1 Air, 4 Fire, 2 Blood, staff of Zamorak
Charge Earth Orb 60 Needs to be cast on a earth obelisk 30 Earth, 3 Cosmic, 1 Glass Orb
Wind Wave 62 A high level air missile 5 Air, 1 Blood
Charge Fire Orb 63 Needs to be cast on a fire obelisk 30 Fire, 3 Cosmic, 1 Glass Orb
Water Wave 65 A high level water missile 7 Water, 5 Air, 1 Blood
Charge Air Orb 66 Needs to be cast on a air obelisk 30 Air, 3 Cosmic, 1 Glass Orb
Vulnerability 66 Reduces your opponents defence by 10% 5 Earth, 5 Water, 1 Soul
Enchant Lvl-5 Jewellery 68 For use on dragonstone jewellery 15 Earth, 15 Water, 1 Cosmic
Earth Wave 70 A high level earth missile 7 Earth, 5 Air, 1 Blood
Enfeeble 73 Reduces your opponents strength by 10% 8 Earth, 8 Water, 1 Soul
Fire Wave 75 A high level fire missile 7 Fire, 5 Air, 1 Blood
Entangle 79 Holds your opponent for 15% 5 Earth, 5 Water, 4 Nature
Stun 80 Reduces your opponents attack by 10% 12 Earth, 12 Water, 1 Soul
Charge 80 Temporarily increases power of Magic Arena spells 3 Air, 3 Fire, 3 Blood